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	<title>Interactive Crap</title>
	<link>http://www.interactivecrap.com</link>
	<description>Flash Game Programming and some other random crap</description>
	<lastBuildDate>Mon, 12 Jul 2010 21:26:17 +0000</lastBuildDate>
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	<item>
		<title>Building XML with variables AS3</title>
		<description>Honestly, I didn't think this little test would work.  But you can actually build out XML with variables.  Here is a very simple example:


var tag:String = "tag";
var id:String = "Step";
var attribute:String = "id"

var xml:XML = Value In Tag 



Seems obvious, but I still thought it was pretty cool. ...</description>
		<link>http://www.interactivecrap.com/?p=88</link>
			</item>
	<item>
		<title>Facebook Data Store API</title>
		<description>I recently gave a presentation on this over at MN SWF Camp this last Monday.  There has been a lot of ambiguity on how this API actually works and I hope this presentation and code clears up some of the questions.  If you have any further questions feel ...</description>
		<link>http://www.interactivecrap.com/?p=89</link>
			</item>
	<item>
		<title>Preloading in AS3</title>
		<description>Honestly, I never really had a problem with preloading in AS3 previously.  Mainly because of my friends over at Urban Squall with their post on the last preloader you'll ever need, which can be found here.  Then a friend of mine wanted to preload his swf while coding ...</description>
		<link>http://www.interactivecrap.com/?p=87</link>
			</item>
	<item>
		<title>Getting the short file name</title>
		<description>I am working with Flex Builder 3 currently and I have just exported ASDocs for my code base.  But not without a bit of frustration.  In the case, anyone else is looking for the command in for a DOS-prompt to spit out a short file name format (whatever ...</description>
		<link>http://www.interactivecrap.com/?p=86</link>
			</item>
	<item>
		<title>UML and AS 3</title>
		<description>I am currently working on a project where I wanted to model out the program and do a lot of up front planning.  I wanted to find a UML tool that would be cheap (or free!) and would kick out AS3 code.  Luckily, I did find such a ...</description>
		<link>http://www.interactivecrap.com/?p=85</link>
			</item>
	<item>
		<title>4k Flash Game Competition</title>
		<description>Its ON!  The 4k competition put by Urban Squall and Gaming Your Way, has been getting a lot of positive press around the net and a rousing response from the Flash game development community.  Personally, I have completed my entry and plan on turning it in around the ...</description>
		<link>http://www.interactivecrap.com/?p=84</link>
			</item>
	<item>
		<title>Ginger: Using it for uniform sprite sheet rendering</title>
		<description>Panayoti over at Urban Squall runs a fantastic blog called Game Poetry, there he posts great advice on all things for Flash gaming.  One of his posts found here is about improving performance with animated bitmaps.  In a nutshell it describes a code project that he has started ...</description>
		<link>http://www.interactivecrap.com/?p=82</link>
			</item>
	<item>
		<title>Analyzing Sound in AS3</title>
		<description>I have been wanting to build a game that builds worlds/enemies/properties off a given music file for some time.  There are some decent games out there that are making such strides, one of which is Tube Rockers.  I like that game because it involves people making custom tracks ...</description>
		<link>http://www.interactivecrap.com/?p=80</link>
			</item>
	<item>
		<title>Implementing the Kongregate High Scores API</title>
		<description>I consider myself an "alright" programmer.  So when something that is supposed to be simple in programming frustrates me, I feel like a complete moron.  Enter the Kongregate API, chances are if you are reading this post you have dealt with it in some fashion.  Now if ...</description>
		<link>http://www.interactivecrap.com/?p=79</link>
			</item>
	<item>
		<title>Hey Hey Shooter: Classic Released!</title>
		<description>Even though I programmed this some time ago, I finally released Hey Hey Shooter: Classic.  I hope you guys enjoy it!  (Damn, I need to blog more...)
http://www.kongregate.com/games/TryCatchGames/hey-hey-shooter-classic </description>
		<link>http://www.interactivecrap.com/?p=78</link>
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